I'm an artist with a broad 3D skillset, eager to work with like-minded folk to help create inspiring visual effects.
At MPC, I used industry-standard texturing and look-development workflows to help bring prehistoric creatures to life with photorealistic detail for Apple TV's Prehistoric Planet. I then continued my creature texture and look-dev journey at Milk VFX, working primarily on the upcoming paleo-documentary 'Surviving Earth'.
I'm a traditional artist at heart, with an eye for detail and composition. I've had formal studies in concept art and illustration. I'm also a graduate of Gnomon School of Visual Effects, where I received a comprehensive education across the 3D production pipeline in film, games and visual effects.